Shame
{
entry room
{
red button (reveals shooter eye, globe hit activates target face across
room, drops field)
dart trap
lock eye (seeing player closes entry portcullis)
}
fork room
{
lock eye west (controls west portcullis closes if player seen)
lock eye east (controls east portcullis closes if player seen)
sun target (each missile hit rotates lock eye stand one eigth turn)
west fork
{
[target room 1] eye (alternates between fireball when iris
red, and globe when blue iris and tracks player, stand in front of target face in east
wall for hit to open south wall)
}
target room 2
{
(touch armour suits in northeast and northwest
corners to reveal target faces on east and west sides, respectively, of statue against
south wall)
hazy globe (issues fire balls just before solid
globe fires)
solid globe (generates hit globes to activate
faces; hit on face opens wall behind it, west is the closet, east is the statue chamber)
closet
{
potn:blue
potn:yellow
potn:green
potn:orange
potn:purple
potn:white
potn:black
}
virtue color statue chamber
{
dart trap
green button (shows large statue
over entrance, note its color)
purple button (starts rotating
color of statues counterclockwise; touch each statue as it reaches the color of the one
shown by the green button, touch statue that appears on empty slot to reveal chest)
[chest] key:black globe
}
target room 3
{
shooter eye (alternates between
issuing fireballs and globes)
purple button (keys up moving
target face, moves back and forth along wall, hit opens north wall closet; note: lead the
face to target hit)
closet
{
blue button (drops
field in front of statue room)
zombie
}
}
}
}
east fork
{
rebound room
{
dart trap
control table (standing between pressure plate
and table, one red button fires globe, green buttons 1 through 9 must be pressed in
sequence as globe rebounds, on hit to ninth face opens south wall to floor maze, jump over
red floor and hit switch on wall just inside)
5 4 R 3 2
9 8 7 6 1
pressure
plate trap (reveals all faces, after a delay they all issue fireballs, avatar lands here
if stepped onto red floors of the coming floor maze)
}
floor maze
{
(stay off red floors, see pressure plate trap
in rebound room)
green button (shuts down field at entry)
eye (when player seen activates field blocking
switch room)
sun target (when shot opens path along south
side of maze)
red button (turns eye away from switch room for
several seconds)
switch room
{
eye (when player seen resets any
set levers)
(16) lever (when all switched opens
closet from floor maze)
}
closet
{
globe lock (opens stair platforms
to second level)
binding circle (top of platform stairs)
blue button (reveals transplatform,
carries to large statue near start)
}
}
}
}
second level
{
[down stairs near west wall] red button (reveals transplatform near
large statue, transports to walk near yellow star, transplat buggy but can return player)
[northeast corner] yellow star
[northwest corner] red star
[southwest corner] blue star
(4) shooter eyes (spinning, shoots fireballs rapidly at player near
enough in its field of vision)
[on pedestal of shooter eye nearest large statue] red button (deletes
field blocking red star)
(pass through each star picking up its color, the player does in fact
glow that color; make way back to large statue and touch statue giving it the color, when
turned white
from each of three colors
statue shrinks away revealing
teleporter it was sitting on, teleports to crystal barrier near column, after several
seconds from arrival, you are asked for the mantra of honor, supplying it removes wall,
can only continue on from here after speaking with Dupres shade)
}
chalice room
{
Blackthorne
Chalice of Honor (blown up
after chat with aforementioned by aforementioned)
(303) qust:potential chalice of honor
}
column cavern
{
(near northwest wall) weap:2H:Lightning sword
(near west wall) teleporter (back to second level teleporter)
Eve (wyrmguard, on her death the
column opens)
food:trout
food:fish
drnk:bottle of whiskey
food:onion
qust:Glyph of Honor
}
}